Luna Maker Spotlight, Maker Spotlight

The Digital Nomad Workflow of a Pixel Artist

Maker Spotlight: Matej ‘Retro’ Jan

A pixel version of Matej 'Retro' Jan

Tell us a bit about yourself.

I am a pixel artist and game developer, currently working on Pixel Art Academy, an adventure game where you become an art student and learn how to draw. I studied Computer Science in college and Education in grad school, but I was always also interested in art. Going to art school remained a dream of mine, so I’m now making a game where you can do just that.

How did you get started doing pixel art and web development?

We had a computer at home ever since I can remember, so I was drawing things with pixels from the get-go. We drew pictures on graph paper first and typed them into the computer as numbers. It wasn’t even called “pixel art,” it was just how we did graphics for games. In college, I started doing pixel art illustrations as an actual art style. There weren’t any university programs for computer graphics in my country, so I chose the second closest thing and studied software development instead. 

A city design by Matej 'Retro' Jan featuring various famous characters like Mario, Zelda, and Darth Vader.

What’s a typical workday for you?

I am a solo indie game developer, which means I do everything from programming and drawing to marketing and accounting. The most time-consuming is writing code, so that takes up most of my days. It’s an intensive activity done best when I have the whole day cleared of errands. Big problems require large chunks of uninterrupted time, so you can get in the zone. Drawing on the other hand—as soon as I have the composition and references prepared—is mostly relaxing, and I often listen to podcasts while pushing pixels left and right.

A laptop workstation setup on a train.

What’s your workspace like? 

My lifestyle is a bit untraditional—I travel around the world visiting friends and new places as a digital nomad. My office is 100% portable and everything fits into my backpack: 15” MacBook Pro, 13” iPad Pro, Apple Pencil, iPhone, AirPods, external hard drives for video editing, charging cables, and of course Luna Display. The non-tech stuff in my bag are glasses, medication, screen cleaner, and a tiny paper notebook in case all hell breaks loose and I need to write something down in a zombie apocalypse without electricity. Needless to say, it’s mostly empty—I do everything digitally.

A pixel version of a city in the future.

What apps and tools do you use to manage your workflow?

WebStorm is my IDE of choice for all things web development. I test in Chrome, as it has great debugging tools and the fastest rendering engine. Penultimate is my note-taking app (synced with Evernote) and Linea for drawing concept art. Most of the graphics for my game were made in Photoshop and GIMP, but I’ve been slowly working on my own pixel art/3D modeling software, so I can do some never-before-seen rendering tricks.

A pixel version of hills in the desert.

What’s the best thing about the work you do?

Game development has so many different aspects (code, art, design, audio, business …) and I love them all! Doing most of them myself is a blessing of diversity, albeit one that I pay within slower progress. Also, as an independent developer without a publisher, I spend a lot of time talking directly to players, which has brought a lot of awesome people into my life.

What’s the hardest part of the work you do?

It’s tough when someone asks for a refund. It means they were excited enough about the game to buy it, but then it didn’t live up to their expectations. I don’t take it personally—you can’t make everything for everybody—but it still sucks that they got disappointed, be it my fault or not.

What podcasts are you listening to?

Pixel Art Academy borders on educational technology so a must is an EdSurge podcast. I love everything from Gimlet Media (StartUpScience VsThe HabitatSandra), and since I lived in the San Francisco Bay Area for 5 years, I love me some banter from This is Your Life in Silicon Valley. I wish there were more podcasts about game development, but there’s a documentary series I particularly like called The Life & Times of Video Games.

A design of a large circle stuffed with Gameboys, pencils, trophies, and more.

And finally, what Instagram are you obsessed with?

My friend and his girlfriend bought a big off-road vehicle, remade its interior into a living room/bedroom, and are now living a life on the road, slowly cruising from Europe towards the Middle East. They post about their adventures along with beautiful photos on their account (meaning “you’re far away” in Slovenian), and I just love following their journey. 

Follow Matej ‘Retro’ Jan on social: Instagram, Twitter, and Facebook

Share your Luna Display workflow with us on social using #LunaDisplay for a chance at being featured.

join the windows waitlist

Get early access to Luna Display for Windows! Sign up to be one of the first to know when we launch.